A small in-between project I did for Halloween. The statue was made for another external project, but I wanted to stage the model as a diorama piece, just for the sake of it.
The statue itself was done in ZBrush & Marvelous Designer, remeshed in 3DS Max and textured in Susbtance Painter.
Same goes for the prop meshes.
UE4 was used for the rendering of the scene.
I used some ground textures and foliage assets from Quixel.